Craig Coffey: September 2008 Archives

Idle hands are, as they say, often tools for the devil.

When I was in High School my friends and I frequently did things out of sheer boredom that, while really harmless, were often disturbing and sometimes of questionable legality.  But they were funny... at least to us.  I guess they could be considered pranks.  Things on the scale of toilet-papering someone's house, although usually less messy.

One type of activity that we used to entertain ourselves when we had clearly had too much caffeine was something we called a "Drop-off".  It was named thus because we would think up something, almost random, and drop it off on the doorsteps of people we knew.

Our very first drop-off involved goldfish.

Warning: If you are a member of PETA, you may want to stop reading this now.

We were going for the typical "Baby on the doorstep" thing here.

But, with fish.

It was wintertime, and our plan was to freeze goldfish into blocks of ice, and put them into tiny wicker baby baskets.  We would then drop these baskets off on the doorsteps of our friends with a note like this:

Dear Sir,

  Please take care of my pet goldfish Nippy.  I have fallen on hard times and can no longer care for him.  He deserves a better home than I can provide. 

PS - Please take him in soon.  It's awfully cold out here!

Alas, by the time they got to Nippy, it would be too late.  Damn them!

We found little wicker baskets and paper in a craft store. 

Then, we got goldfish from the pet store. 

Another Warning: For all the PETA members that didn't heed my first warning.  Please reconsider.

Now all we had to do was to freeze the goldfish.

The slippery little buggers were not being very cooperative though.  You see, we were picky, and really wanted them to be in the center of the blocks of ice, but they kept moving.  I am sure that today we could have figured out something a bit more clever but back then, to our adolescent brains, the answer was obvious...

The goldfish would actually need to be dead for this to work.

We had reached our first logistical problem.  What's the best way to quickly kill a dozen goldfish without damaging them?

Final Warning: Seriously now... Shouldn't you be out pouring red paint on someone?

Our first idea was electrocution.

We dumped all the goldfish into a 5-gallon bucket and then dropped both leads of a car battery into the water.  I don't know what we were expecting.  I suppose I was picturing sparks dancing across the surface of the water while all the goldfish were shaking violently in the throes of their deaths.  But what really happened was... nothing.

We sat there for a while, staring at the bucketful of fish.  Each one of them staring back defiantly; a few of them sticking up their middle-fins at us.

Not exactly what we were hoping for.

Not ones to be easily deterred, we moved onto Plan B which, if I remember correctly, was poison.  The details are a bit fuzzy, but I think we may have used bleach, or perhaps ammonia.  I am almost certain it was a cleaning product.  But, even in reasonably high concentrations, it didn't seem to be doing the job. 

There were the goldfish, quite alive, tossing out gurgly insults about our mothers.  It's like they were taunting us.  Saying "I was going to be eaten alive and slowly digested by a snake!  You think household chemicals are going to kill me?  Bring it, bitches!"

I don't remember what else we tried.  I think maybe they all eventually died from laughter. 

But die they did.

And we got them frozen into little blocks of ice, pretty close to the center. 

We tucked them into their baskets with the note attached.

And, finally, we dropped them off

After all that work, the drop-off itself was fairly anti-climactic.  I wish there was something more exciting to report as the outcome of this endeavor.  But, all we had really done was to secure our positions as "the weird kids" in the school.

I suppose we could have done worse.

If you've read any of my other blog entries you may find this difficult to believe, but I have friends.

No, really.

Stop laughing.

Two of my oldest and best friends, both of whom are named Chris, have been tolerating me since High School.  When we were younger, we would do all sorts of stupid, albeit nerdy, shit together, but those are subjects of future blog entries.  As we all got older and, more importantly, married, we started playing party games whenever we got together.

And that, my friends, is the subject of today's blog entry.

I am not talking about drinking games, for you see, none of us drank.  No, I am talking about your standard run-of-the-mill, very tame party games.  Ones which do not involve the loss of any motor function or the removal of any articles of clothing.  Games like Charades, Taboo and Pictionary,

Oh my, how I loved Pictionary...

The problem, however, was that my wife Karrie and I were way too good at it.  We would almost always win, and were frequently accused of cheating because of this.  But I swear we never cheated; we just know each other very, very well.  I think the best example of how ridiculous we were was when I had to draw "David and Goliath".  I drew the following:

 

David and GoliathAnd Karrie guessed it on the first shot, blurting it out before I was even finished drawing.

Sadly, nobody wanted to play Pictionary with us after that, and so we were forced to move onto other games.  Over the years, we experimented with many, but two of our absolute favorites were called Beyond Balderdash and Wise and Otherwise.

The gameplay for both of these games is very similar, the only difference being the content of the cards.  I'll start with Beyond Balderdash, and explain the basic premise.  Each player gets a pad of paper and a pencil.  One of the players draws a card, and reads a entry from it.  These entries fall into five categories "Words", "People", "Initials", "Movies" or "Dates".  Each player has to write down either a) The actual meaning of the word/who the person is/what the initials stand for/etc. for the entry that was read, or b) A believable lie.  The player that read the card writes down the actual answer on their pad, collects all the other slips of paper, shuffles them and, finally, reads them.  Players then vote on which of these they believe to be correct, for you see, that is how you get points.  If anyone votes for yours, you get a point.

If you look back at most of my submissions, many of which I kept, you would be absolutely convinced that I missed the entire point of this game.  I didn't try to garner the true essence of any of the items that were read to me, nor did I make any attempt at believability, as is illustrated by the following typical submission:

Figgum

As you can see, my attention to detail slips a bit when I only have a minute to work with.  But if you can get beyond the poor spelling and horrible handwriting, you may notice that three people voted for my submission.  It is important to remind you here that none of us were drunk.  These were three fully-grown adults in complete control of their facilities.  Based upon these results, it would appear that I could make up the wildest crap, and people would actually believe it anyway.

Any of you readers that are salespeople are probably laughing at me right now.

Anyhow, I used this tactic to great effect over the years, and won many games.  I used not even a single thread of truth to weave a fabric of lies, which I used to sew a hood of deception to slip over the heads of my unsuspecting victims.

I was an unstoppable force in the world of party gaming.

That was... until one fateful day, when one of the Chris's drew a card with the word "Cockatush" on it.  That's when things took a sharp turn for the worse.  You see, there's a fine line here that cannot be crossed.  On one side of that line is creative, and surprisingly believable pretense.  And on the other side are fabrications that, while amusing, are only believable to to people who have recently suffered blunt head trauma.  But what was I supposed to do?  I am not made of stone!

I kept the original slip of paper from the game so that, many years from now, archeologists can unearth it and use it to show precisely where my downfall began:

Cockatush 1

Yeah, I know I spelled Cockatoo wrong.  Don't rub it in.

I only got one vote there, and I am honestly not sure how that's even possible.  The person responsible for reading it was unable to read the entire submission out loud without collapsing into a giggle-fit despite the fact that it was only five words.

And, that's not the worst of it.  I blame Cockatush for ruining the game for me.  From that point on, for me, all entries no matter what they were, somehow involved the nether regions of exotic birds...

Cockatush 2

I had hit rock-bottom.  A voteless entry.  A truly sad day...

Cockatush 3

Aw, c'mon!  That sounded believable!

This pattern spilled over into our other favorite game Wise and Otherwise.  As I said, this game is played in almost exactly the same way.  The difference was that instead of the five categories on each card, there were five partial "old sayings".  So, for instance, one of the choices might be "There's an old saying: A bird in the hand...", and everyone has to finish the saying.

With the right group of people, this game is obnoxiously fun.  With the wrong group of people, you get entries like this:

Cockatush 4

Although my words rang true, it would seem that I was doomed to remain vote-less.  Shortly after the game with that submission, we stopped playing.  We grew apart, they stopped calling, moved away, changed their names, etc.

No, seriously, we still see each other, but don't play these kinds of games anymore.  This is mainly due to the fact that most of us have kids now and, for obvious reasons, don't feel that it's appropriate to play these games around them. ("Daddy?  What's a Cockatush?")

Heed me readers.  If you play games like these, don't fall into the trap.  Learn from my sad example.  Nobody could have predicted the impact that a single word would have on the promising career of a talented party gamer.

Go figgum.

I pointed out in a previous post that, like any self-respecting nerd, I have played Dungeons & Dragons (D&D). I played it quite often when I was younger.  I own quite a few of the books, and an impressive collection of figurines.  But it occurred to me that, while most people have heard of it, not everybody has had the pleasure of actually playing the game.

You see, while my friends and I were holed up in my basement surrounded by books, dice and tiny figurines, many of you were probably enjoying other, more popular forms of teenage entertainment such as "beer" and "sex".  Therefore, it is unlikely that you know precisely what goes on at a D&D session.  Well, my chemically enhanced brethren, you are in luck.  For today, I am going to enlighten your remaining brain cells about this fascinating game. 

Let's start with some of the people involved in playing the game.  These people fall into two basic categories:

The Players

That's you (and some of your friends).  But this is not the version of you that runs away, screaming like a school-girl, from angry Chihuahuas.  This is a bigger, badder, butt-kickinger you.  This version of you is a Hero!  And you need to do heroic things.

You know... traveling the world with nothing more than what you can fit in your backpack.  Saving big-breasted, eternally grateful damsels in distress.  Pummeling dragons until they are reduced to naught but a handful of loosely-coupled dragon molecules.  Stuff like that.

The Dungeon Master (DM)

Oh, he may look like just one of your friends.  But don't be fooled.  When he chose to wear the mantle of Dungeon Master he became the god of your sad little fantasy world.  And he is an angry god.  He is your friend no longer.

The DM is the narrator of the story, the keeper of the rules, and the arbiter of disputes.  He also plays every other character in the story aside from the players themselves, which means that he needs to either be very talented, or mildly disturbed.

But how is it playedD&D is remarkably difficult to explain to people that have not played it.  I think part of the difficulty stems from the fact that it is called a "game", but does not actually work like any game that normal people are familiar with.  I remember my Mom frequently entering the room we were playing in (usually to deliver some pizzas) and asking "Who's winning?".  This is not that kind of game.  People don't "win", although they can lose in a rather spectacular fashion (aka. dying).

I guess, if I had to sum up how D&D was played, I would say that it is "A group of people, sitting around, talking.".  Wait... that's not entirely accurate.  I suppose, to be more specific, it's actually "A group of people, sitting around, pretending that they are someone else... talking.".  It is called a "role playing" game, after all.  The whole point is that you play a role; you act like someone else.... right?

In reality, unless you have a budding thespian in the group, this doesn't tend to be the case.  More often, each character begins to act much like the player that is playing them.  So, you end up acting as... you.  But in this case, you act as a you who has a sword and is well versed in the art of buttkickery. It's all very visceral, but totally harmless. 

Of course, there are some that disagree...

<insert harp music here>

So there I was, a young Junior High School kid, sitting at home with all my Dungeons & Dragons books arrayed before me on the dining room table, when the doorbell rang.  It was a plumber.  Apparently, my parents needed something... plumbed.  Anyhow, he walked in, saw what I was working on, and immediately went back to his truck.  He returned a few minutes later, and presented my parents with a pamphlet entitled: "Dungeons & Dragons: Only a Game?".

This document was intended to inform my parents of the danger that this "game" posed to young impressionable children like myself.  He patiently explained to them that I was in dire peril. That, at any moment, the game could possess me and make me a potential danger to myself and others.  My parents, instantly grasping the gravity of the situation, gave the pamphlet to me and went back to watching TV.  

I bet you think that I tossed it in the trash as soon as they weren't looking.  Well then you, my friend, are a fool... I read it.  I read the whole thing...

I don't think I am exaggerating when I say that this is the finest document ever written in the history of the human race. I was personally moved to tears by the following paragraph:

D&D Flyer ExcerptWow!  I wanna go to those games!  I mean, sure, sometimes we would talk about murder ("Eat that last slice of pizza, and I will kill you!"), and maybe toss out an occasional cannibalistic comment ("I will eat the last slice, and you can eat me!"), but... sexual perversion? gambling? desecration? That sounds more like college.

I get the feeling that the folks over at Christian Life Ministries picture a typical D&D session going as follows:

DM: Ok, let us begin.  Player1, did you bring the sacrificial dagger this time?

Player1: Yes Master.

DM: Good.  We don't want a repeat of last time.  The virgin escaped while you searched for something sharp enough to carve out her still-beating heart as an offering to the Dark God we worship.

Player2 shifts uncomfortably.

DM sighs:  What is it Player2?

Player2: It's just... it's just that Player1 always gets to carve the still-beating heart out of the virgin.  When will we get a turn?

Player3: Yeah.  I want a turn too!

DM: Ok, ok... we'll take turns... there are enough virgins to go around...

What great imaginations they have over there!  Haha... I bet they have some wild parties over at the Christian Life Ministries.  But, while that is fascinating, that's not typically how a game goes.  Our sessions consisted of alot of talking, and rolling dice, and talking more.  There was pizza, and alot of soda.  And the only virgins were the players.  I remember game sessions going more like this:

DM: ...from the rim of the valley, you can see the castle in the distance....

        *The DM deepens his voice*

        It's dark presence fills you with foreboding...

Player1: Do I see anything I can shoot with my bow?

Player2: Asshole, the castle is miles away.  Put the dice down, you douche.

Player1: Nevermind.  I see something I can shoot.  I aim at Player2.

Player3: Did we order the pizza yet?

Ahhh... such immersion.  If you close your eyes... you can almost feel like you are there.

So, you see, D&D is all about the DM telling a story.  And you, and your other fellow players, listening and interacting with that story.  These interactions are referred to as Encounters, and can take two forms.  Non-combat Encounters, and... you guessed it... Combat Encounters.  Us players generally live for the Combat Encounters.  We fast-talk our way through all the wussie non-combat crap just so we can get to the good parts.

But, occasionally the DM foils our plans and tries to ruin the fun of the game. Some DMs think that, since this is a Role Playing Game that everyone needs to be an actor. You're just waiting for them to scream "Again! This time with feeling!"...

DM: ...suddenly, a group of Orcs comes around the bend...

Me: I want to stab the leader-

DM: Don't tell me what you want to do, tell me what you are doing.

Me: Um... I stab the lea-

DM: You are 50-feet away!  You are stabbing him from there?

Me: ...I walk over and sta-

DM: You just waltz right up? In broad dayli- *glack*

Me: *cleans knife on his shirt*

We went through so many DMs that way.

Where was I?  Ah, yes... Combat Encounters.  Let me first explain something here.  Not only are you a hero, but you are the bravest damn hero ever!  When faced with a group of creatures, you jump into the fray with nary a concern for your well being.  You wade into their midst bellowing a battle cry!  You do this even if you are wearing a loin cloth and armed with only a pickle.  You do this because doing so amounts to rolling dice.

You want to hit a filthy Orc with your pickle?  Simply roll a 20-sided die, and if you roll over a certain number, you hit them!  Then roll some more dice to figure out how badly you hurt them. And finally, sit back and enjoy the DM's description of how the miserable wretch dies.

DM: You swing you pickle around your head with alarming force leaving a trail of brine and the faint smell of dill as it passes.  It connects solidly with the head of the lead Orc and barely slows down as obliterates his skull and tears through his brain.  The, now headless, Orc remains standing for a few seconds and then falls to the ground with a sickening thud.  Your pickle is now covered in gore and no longer kosher.

Me: I attack the next Orc with my throwing gherkins!

String a bunch of encounters like these together, and there you have it!  A D&D game!  A group of people, sitting around, trying to act like other people, but really acting like themselves, rolling dice, and talking... alot.  Believe it or not, it's more fun than it sounds. 

Maybe some of you may even want to try it someday.  If you do, just let me know...

We play every Friday night over at the Christian Life Ministries.

Don't forget the sacrificial dagger.

I am a happily married man.

My wife's name is Karrie, and she is the most wonderful woman on the planet.

And, lucky for me, I happen to know for a fact that she loves me very much.

I know this, because she said "yes" when I asked her if she would marry me.

I know what you are thinking... many people say "yes" to marriage proposals, and still don't truly love each other. Well, those people likely proposed to their (ex)wives in some pansy "traditional" way. All suited up... in a fancy restaurant... on bended knee... pleading with the object of their affection... blah. Honestly? I am surprised most marriages outlast milk.

Personally, I made my bride-to-be run the gauntlet before "popping the question".

But more on that in a second. First, some background.

Karrie and I had been dating for seven years before I proposed. We already knew more about each other than people have any right to. We were, and still are, best friends. At that point, in my opinion, marriage is just paperwork. Yeah, I am sure that just takes all the romance out of it for many of you, but that was the reality of the situation. I mean, there really was no question in either of our minds that we were going to be married. The question was... when would I ask... and how?

As I said, Karrie knew me very well at that point. So, she knew that there was NO WAY that I would ever propose on a traditional day, like Christmas Eve, or New Years. That'd be too cliché for me. She knew to "expect the unexpected" from me. So... I proposed on Christmas Eve.

Here's how it went down.

Karrie came over to my house so that we could exchange gifts. She gave me my gifts first. I am embarrassed to say that I don't remember what they were, but in my defense, I was about to propose here, so there were other things on my mind at the time. Anyhow... after I finished opening my gifts, I presented Karrie with four, identically wrapped gift boxes. And I asked her to pick three.

As you might imagine, at this point she was already thoroughly confused.

She picked three, and I took the remaining box and tucked it under my arm. I then told her to start opening them. And thus, she opened the first one, which was...

(Mouse over the gift to open it. And no cheating either! They have to be opened in order!)

I could almost read her thoughts as if they were printed on her face... "What an odd gift.". For those of you that don't know me very well... I am not what you would call "normal". And Karrie was well aware of that, so the unusual nature of this first gift certainly wasn't enough to deter her. So she continued on and opened the second box, which contained...

The confusion deepened. The ring holder was one thing; she had rings after all. But, a baby toy? Still, she continued on... determined to discover the contents of the third box, which was...

At this point, she probably wanted to get me a CAT Scan. What was I thinking? Soup? How were any of these... things considered Christmas gifts? It wasn't until I said "Better luck next year" that she started to put it all together...

"ring"... "ring"... "ring"...

Her eyes opened wide, and her head snapped towards me.

And then... her eyes slowly narrowed until they were slits.

"What's in the last box!?", she rasped.

A battle ensued.

I will spare you the details but, suffice it to say, I defended the remaining box as bravely as I could. She had, after all, made her three choices. The contents of the last box, such as they were, were not for her. Not that year, at least.

But, in the end, she proved stronger than I. And she eventually foiled my defenses, and wrestled the box from my hands. After a cursory check to ensure that I was still alive, she stared down at the spoils of her victory.

The last box.

This was it.

What she had been waiting for.

In this box was something with the power to change her life.

In this box was her future.

She tore it open

In this box was...

I think she came close to the edge of her sanity at that point. But it was then, while she was curled up in the fetal position rocking back and forth mumbling to herself, that I finally pulled the ring out from my pocket and proposed to her.

So, you see, if she said yes after all that? She must love me.

Oh and, by the way, I ate the Ring Dings.

About this Archive

This page is a archive of recent entries written by Craig Coffey in September 2008.

Craig Coffey: August 2008 is the previous archive.

Craig Coffey: October 2008 is the next archive.

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